![]() ![]() Trent Ward gave the game a 5.7 out of 10 in GameSpot. The game is notorious for containing, deep within the game's files, a collection of vulgar, profane voice lines recorded by the game's voice talent, Charlie Adler and Billy West. Ī PlayStation version was planned but never released. The development team had ambitions of the game supporting twice as many players as any other version of the game, until the release of Saturn Bomberman (which supports up to ten players) made this goal unrealistic. Project leader Jeremy Airey commented, "We're trying to make a little more modern, but we don't need to change the way it plays at all." The editor also sports a basic graphic interface: the player can switch between the "Green Acres" theme and a monochrome, patterned representation.Ītomic Bomberman was built from the code for Super Bomberman 3, which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft. ![]() The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Spooge vs. A function called DENSITY chooses how "dense" the collection of breakable items are. The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. Maps used by the game are in the form of "scheme files" (.sch filename extension). The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Atomic Bomberman can be played in either "classic" or "enhanced" mode. ![]()
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